Conventional development architectures for software system development
employ varied invocation and triggering mechanisms for various objects
and processes, such as services. Integrating new services tends to impose
substantial changes in multiple code objects, requires retroactive
testing, and increases the risk of failure. A services architecture in
which users of a service seamlessly employ a respective service using
only the objects, classes, and entities germane to the service usage
provides interprocess module and service entity invocation. Extraneous
definitions and functions, such as housekeeping relating to activation
and passivation, location (module or component) of the service, and
memory allocation, are removed from the user view. The architecture
provides for automatic activation in the event components for providing
the service have been passivated. Invocation requests are mapped across
modules to the appropriate service entities. In this manner, the services
architecture provides a seamless user view of the service by handling
extraneous functions and allowing the service user to focus on the
subscriber rather than the service implementation detail.