A connection unit of a game apparatus can be communicably connected to a
"controller which has a lever that can be moved along a predetermined
route, and which sends status information specifying a position of the
lever and receives instruction information specifying a repulsive force
to be applied to the lever". A storage unit pre-stores repulsive force
information specifying a repulsive force to be applied to the lever, in
association with a game status and the position of the lever. A reception
unit receives status information from the controller via the connection
unit. A generation unit acquires repulsive force information pre-stored
in association with the current game status and the position of the lever
specified by the received status information, and generates instruction
information specifying a repulsive force specified by the acquired
repulsive force information. A sending unit sends the generated
instruction information to the controller via the connection unit.