Techniques enable the reduction of bandwidth requirements for peer-to-peer
gaming architectures. In some embodiments, these techniques allow
differentiation among players to decide which players should receive
continuous updates and which should receive periodic updates. For those
gaming systems receiving periodic updates, guided artificial intelligence
is employed to simulate activity of a game object based on guidance
provided by the periodic updates. Conversely, for those gaming systems
receiving continuous updates, the continuous updates may be employed to
update the activity of the game object rather than simulating the
activity.