The apparatus (10) compares the ability of multiple players to perform a
physical task, and administers a disincentive, for example a measured
electric shock to one or more unsuccessful players. In an example, the
apparatus comprises a number of handsets (14) with input devices (22).
The apparatus compares reaction time of a plurality of players from a
start signal, and administers an electric shock to the players with
slower, or the slowest, of reaction times via the handset.