In a continue screen operation corresponding process, in the case where
the player selects to reflect an acquired experiential value to a PC
experiential value, a control section of a video game apparatus adds the
acquired experiential value to a level-up unused experiential value.
Then, in the case where the control section determines that the level-up
unused experiential value is an experiential value required for a next
level or more, the control section increments a level of a player
character, subtracts the experiential value required for a next level
from the level-up unused experiential value, and adds the experiential
value required for a next level to a level-up used experiential value.
The control section then updates an experiential value required for a
next level. In the case where the control section determines that the
level-up unused experiential value becomes less than the updated
experiential value required for a next level, other status of the player
character is updated and the processing flow is terminated.