Embodiments of the present invention provide for a computer program of a
dialog player. An artificial psychology dialog player is a software
program that picks a sentence line from a repertoire according to
probabilistic rules and artificial personality states. The personality
for the purpose of this invention optimally has four motivational
dimensions, one of which is paired with the remaining three; each pair is
identified with a stage of human age. The user of the dialog player
selects or identifies an age value; the software uses this value in order
to determine a set of probabilities of activation for the three stages.
The simulation of aging is implemented by automatically activating one of
the stages according to these probabilities whenever the personality is
prompted for a sentence.