Embodiments of the present invention provide for a computer program of a dialog player. An artificial psychology dialog player is a software program that picks a sentence line from a repertoire according to probabilistic rules and artificial personality states. The personality for the purpose of this invention optimally has four motivational dimensions, one of which is paired with the remaining three; each pair is identified with a stage of human age. The user of the dialog player selects or identifies an age value; the software uses this value in order to determine a set of probabilities of activation for the three stages. The simulation of aging is implemented by automatically activating one of the stages according to these probabilities whenever the personality is prompted for a sentence.

 
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