A commodity board game teaches reducing risk by accumulating indicators
that support the direction of the trade. The more indicators accumulated
to support a trade, the less risk the player has in making a profit,
which is similar to real-life commodity trading. The board game includes
a board with a peripheral track marked with spaces for beginning,
indicators, advice/payments, entry into contracts, exit techniques,
contract, rest or marathon for charity and vacation; a board center; and
a plurality of places for cards to be drawn, comprising entry, contract,
indicator and advice/payments; a plurality of types of cards that include
entry cards that represent the entry technique and expected market
movement; indicator cards comprising a plurality of different groups, but
all showing an up or down arrow and a representation for significance
weighting; and advice/payment cards comprising teachings and market news,
the teachings involving receipt or payment of money and market news
affecting any player in a trade; at least two numbered dice; a market die
comprising six faces, each indicating a different market; a plurality of
game pieces for marking a player's progress around the board; a plurality
of protective stop chips for a player to lessen a loss; a billboard
plaque showing the standard amounts for trades in the different
commodities and the parameters for ending trades; a plurality of money of
different amounts; and instructions on how to play the game.