A 3D videogame system capable of displaying a left-right sequences through
a different, independent VGA or video channel, with a display device
sharing a memory in an immerse manner. The system has a videogame engine
controlling and validating the image perspectives, assigning textures,
lighting, positions, movements and aspects associated with each object
participating in the game; creates left and right backbuffers, creates
images and presents the information in the frontbuffers. The system
allows handling the information of data associated to the xyz coordinates
of the object's image in real-time, increases the RAM for the left-right
backbuffer, with the possibility to discriminate and take the
corresponding backbuffer, whose information is sent to the frontbuffer or
additional independent display device sharing a memory in an immerse
manner.