By evaluating a distance starting from a start point to a unit on the map,
the strength of an enemy character to be encountered, the degree of
difficulty for an object to pass through a gate, etc., a unit score is
calculated for each route. This unit score can be taken as an index of
the degree of difficulty for the object to arrive at a unit from the
start point. By using this unit score, the game elements can be
appropriately disposed on the map in accordance with the degree of
difficulty.