An Entertainment System in combination with a commercially purchased toy,
wherein the system allows a toy user to register the toy online using a
registration code, allowing the user access to various entertainment
activities and scenarios in a "virtual world" including a virtual
representation of the toy, via a computer connected to the Internet. The
system then encourages the user to purchase additional toys to enjoy
additional benefits using the Entertainment System. The Entertainment
System including a database subsystem, a registration subsystem, a server
subsystem, and a virtual world providing subsystem.