When a player character applies a damage to an attack target character on
the basis of an attack action of the player character, it is determined
whether the attack is a direct attack or a specific kind of attack
different from the direct attack and defined in advance. A panic reaction
term of a panic reaction is determined in the case where it is determined
that the attack is the specific kind of attack. In the panic reaction,
the attack target character becomes a state where the attack target
character cannot attack the player character and defend oneself from an
attack from the player character. The panic reaction is executed until
the panic reaction term elapses. A privilege is applied to the player
character in the case where it is determined that the attack target
character suffers the direct attack during execution of the panic
reaction.