A method and system facilitating selection of participants in multiplayer
online electronic games. The method provides an efficient procedure for
players to host and join new instances of multiplayer online electronic
games, as well as providing a scheme that enables players to join
multiplayer online electronic games that are already in progress. The
method is implemented through a gaming utility that runs on each player's
electronic device (e.g. PC) and interacts behind the scenes with an
online messaging service. Player hosts are enabled to select players from
a list of contacts provided by the online messaging service who they want
to invite to join a chat session. A selected multiplayer online
electronic game is selectively launched on all of the player's computers
through a single command issued by the host. Additionally, the gaming
utility provides players with a list of existing chat sessions being
hosted by other players so as to enable the players to join multiplayer
online electronic games that are already in progress. The system includes
a plurality of electronic devices linked in communication across a
communications network, such as a LAN or the Internet. Each electronic
device is operatively coupled to a headset having a pair of headphones
and a microphone. The headset is worn by a player, enabling the players
to verbally communicate with others in a verbal chat session.