A gaming machine includes: an information reading unit that reads object
information from a reading object provided with a storage medium in which
the object information is stored, the reading object being mountable on
the gaming machine; a game processing unit that performs game processing
to provide to a player a game in a plurality of game states including a
base game state and a bonus game state in which a grater advantage is
provided to the player than in the base game state; and a display unit
that displays an effect related to the game, wherein the game processing
unit controls a frequency of occurrence of the effect to be displayed on
the display unit during the game based on the object information read
from the reading object by the information reading unit.