A method is presented for representing anomalies to a process. These anomalies are represented in an anti-pattern, which depicts non-productive emergent information that describes activities that are detrimental to the progress of the process. The anti-pattern includes visually-coded areas that describe how severe the detrimental activities are to the process when combined. After the anti-pattern is created for the process, new non-productive emergent information for a current process is mapped onto the anti-pattern in the form of data patterns represented as visual fences. Appropriate steps are then taken to address the new non-productive emergent information, depending on the visually-coded area to which the new non-productive emergent information is mapped.

 
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> Video game processing apparatus, a method and a computer program product for processing a video game

> Virtual environment with formalized inter-character relationships

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