System and method for interactive video game fitness equipment. Fitness
hardware (e.g., an exercise bicycle, a stair machine, treadmill,
elliptical trainer, rotary climbing wall, or other fitness equipment)
interacts with a video game, optionally via various devices, e.g., a PC,
gaming console, or other hardware and/or software device or system
capable of implementing an interactive application), for an immersive
hybrid exercise/game user experience.