A system and method for transmitting messages among terminals with
increasing uncertainty. According to one embodiment, players in a game
exchange text messages via wireless computing devices. A first player
selects from among a menu of fixed phrases and inserts words within the
phrase to complete a message. When the message is received at a second
wireless computing device, the message may be degraded by, for example,
by removing one or more words or reducing a reliability rating. As the
message is passed to third and subsequent wireless computer devices, the
message can be further degraded. By degrading the message, the curiosity
of a player can be peaked, thus resulting in more engaging game play.