A system and method for transmitting messages among terminals with increasing uncertainty. According to one embodiment, players in a game exchange text messages via wireless computing devices. A first player selects from among a menu of fixed phrases and inserts words within the phrase to complete a message. When the message is received at a second wireless computing device, the message may be degraded by, for example, by removing one or more words or reducing a reliability rating. As the message is passed to third and subsequent wireless computer devices, the message can be further degraded. By degrading the message, the curiosity of a player can be peaked, thus resulting in more engaging game play.

 
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