Scoring a board configuration for a territory board game is often not
straightforward and yet there is a desire to determine such scores
quickly and accurately. For example, in the game of GO, determining the
score at the end of the game involves assessing whether stones on the
board are alive or dead which is a difficult judgment. Given a board
configuration, the game is played by a scoring system to obtain a
terminal board configuration. This is repeated to obtain a plurality of
terminal board configurations from which an assessment can be made as to
how likely each board position is to be won by a particular player at the
end of the game. The scoring system obtains the terminal board
configurations by playing random moves or by making a biased sampling of
moves. The biased sampling is made using an evaluation function or in any
suitable way. In the game of GO, seki positions are quickly and easily
identified. An automated game playing system uses the output of the
scoring system to assess when to offer to end a game. The output of the
scoring system can also be used to provide hints to players during a
game.