A disclosed gaming machine may be customized for game play according to
one or more preferences using preference information that is not
correlated to an identity of a player. Therefore, the gaming machine may
be configured to one or more player preferences without requiring the
player to reveal their identity. The gaming machine may receive the
preference information from at least one of a configuration instrument
designed to store preference information, such as a cashless ticket
voucher, ii) a display interface on the gaming machine, iii) a remote
server, iv) a speech recognition interface on the gaming machine and v)
combinations thereof. The preference information used to configure the
gaming machine may be selected by the player, selected by a gaming
establishment, generated by the gaming machine and combinations thereof.