A communication system for use in entertainment games comprises a server accessible by a plurality of game users via a mobile communications network. The server is configured to request the availability of first data, preferably correlated to money, from game users and facilitates real-time communication between users. The server allows a user to correlate its first data to the result of a comparison made during game play and is configured to automatically compare second data entered by users to determine the result. Preferably, the second data is dependent on and/or affected by the physical and/or intellectual skill of the user. The result may also be affected by random parameters, communicated to the users as instant tickets prior to the start of game play. Based on the result, the server automatically distributes the first data to users according to the result and the correlation of the first data to the result.

 
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