A method of eliciting customer preferences includes establishing a
computer-enabled facility accessible to the target audience of
participants, determining features to collect bets on, determining which
participants may register, determining a betting period, determining
betting rules, determining how to decide winners and prizes, registering
the participants participation using the website, instructing the
participants about procedures of abetting game and list of possible
product features, betting, by the participants, on the product features
the participants think will be preferred by the general public,
determining whether an end of the betting period has been reached,
determining, at the end of the betting period, average bets for each of
the product features, predicting average customer preferences based on
the average bets, determining a score of each participant who made bets,
determining which of the participants has a best score, and using
resulting preference information for production planning.