In a video game or simulator, suggested speed indicators are computed
along a suggested driving line on a path (e.g., a race track) and
displayed in a simple, progressive, and user-friendly format. The
displayed speed indicators are based on a racer's current speed and
target speeds attributed to individual locations along the suggested
driving line on the path. The speed indicators provide a dynamic
indication of where and how the player should slow down or speed up
relative to their current speed as their racer travels along the path.
The speed indicators are displayed (e.g., using color to represent
different magnitudes of suggested acceleration and deceleration) along
the suggested driving line in front of the racer so that the player can
anticipate braking and acceleration actions as the path and the racer's
speed change.