Full motion interactive simulator for use by two or more persons that can
play a simulation game running on a display screen, where each player can
alternate controlling the pitch and roll of a motion base platform
supporting a vehicle on which the players sit. A joystick mounted in front
of each player can be moved forward, backward, side-to-side, and in 360
degree circles to cause the platform to pitch and roll along any angle.
The joystick can have separate buttons for firing weapons at targets on
the display screen, controlling the position of images on the screen and
answering questions by the system such as yes, and no to certain
questions. Each player can have a set of foot pedals in front of their
seats, where a left pedal can cause the screen image to rotate to the
left, and the right pedal can cause the screen image to rotate to the
right. The active player on the joystick controls both pedals at one time.
A collective lever can be positioned between the players, where pulling up
the lever causes an upward altitude on the display image and pushing the
lever down causes the display image to move downward. The vehicle can be
an a helicopter, an airplane, a jet, an automobile, a motorcycle, a truck,
a military tank, a speedboat, a submarine and a jetski.