The present invention relates to a game method for allowing simultaneously
playing a game of paduck, chess, Korean chess, etc. through the one-line
internet in a one-to-many manner. The game method comprises the steps of:
connecting by the members with the web site via the internet network,
inspecting the member information including their match records and alist
of matches, in which the members can participate, provided by the web
site, selecting a match, in which the members want to participate, of the
list of matches, and connecting with a pertinent match server; when the
selected match starts, providing by the match server the members and the
professional with the match screen; when the members select and input
moves, extracting by the program portion a highest-ranking move which
greatest majority of the members select, and searching moves which are
selected by the members in a ratio almost equal to that of the
highest-ranking move; applying by the match server the highest-ranking
move to the match screens of the members and the professional; and when
the professional selects a move, applying by the match server the move
selected by the professional to the match screens of the members and the
professional.