Consequence based story block learning system

   
   

An educational system and method, which may incorporate features of a book, a block game, and/or a puzzle, with the purpose of teaching various principles or lessons. The inventive system includes a plurality of pieces of potentially different geometric shapes. The pieces are sequential in nature and each block is associated with a portion of the story. As part of the story, a participant is asked various questions, allowing the participant to test their instincts and/or knowledge. Based on the decisions that are made, different faces of the blocks are set down. If the correct decisions are made, the end result is a structure, which by its textual, graphical, and/or sculptural appearance, as a whole, communicates an idea or concept. In variations of the invention, each piece has an instability feature, and when the participant incorrectly answers a question, the participant is directed to orient the piece in such a way with respect to one or more other pieces that an unstable structure is created.

 
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