An educational system and method, which may incorporate features of a
book, a block game, and/or a puzzle, with the purpose of teaching various
principles or lessons. The inventive system includes a plurality of
pieces of potentially different geometric shapes. The pieces are
sequential in nature and each block is associated with a portion of the
story. As part of the story, a participant is asked various questions,
allowing the participant to test their instincts and/or knowledge. Based
on the decisions that are made, different faces of the blocks are set
down. If the correct decisions are made, the end result is a structure,
which by its textual, graphical, and/or sculptural appearance, as a
whole, communicates an idea or concept. In variations of the invention,
each piece has an instability feature, and when the participant
incorrectly answers a question, the participant is directed to orient the
piece in such a way with respect to one or more other pieces that an
unstable structure is created.