A game machine enabled to make various responses by adding the psychosomatic
state
and emotion of the player as one of conditions for determining the responding manner.
The psychosomatic state of the player is grasped to change the responses in accordance
with the psychological state of the player by making use of both a chaos attractor
obtained by numerically processing the information sampled from the player and
the index indicating the degree how the chaos attractor matches the defining condition
of the chaos.