The video game includes a monitor for visual representation of a selected portion
of a player's body affected by a medical condition. The information concerning
the medical condition, including both its cause and effects on the body, is stored,
as is a set of treatment actions for combating said medical condition, including
medical treatment actions, immune system responses and spiritual actions. Also
stored is the known effect of the treatment actions on the medical condition. A
computer program permits the player to select and use the available treatment actions
against the disease, all of which are visually produced by the program.