Systems and methods are provided which enable students to participate in a
simulated, electronic trading environment. The concept is one where the
eSpeed rules based system and GUI may be used to educate students on the
trading of financial products. The system may be "live" using real-time
information and held either in a private virtual community (i.e.
intra-school) or a wider community (i.e. inter-school).
Fixed rules may be pre-programmed into the system or modified/customized
by the participants. Participants may access the simulation via the
Internet or any applicable method of communicating information among more
than one computer. The products traded in the simulation may include any
simulated fixed income financial product. However, the simulation may not
involve trading real financial products where there would be real
financial risks. Simulated trading may be compared to real-world trading
to create new financial products that may be tested and traded in the
system.