A process of relaying a story having a timeline and a unique plot
involving characters includes: indicating a character's fear of acting in
a particular manner or performing a particular task, indicating the
character being provided with a virtual reality environment, indicating
that the character's fear is reduced or eliminated in the virtual reality
environment, and indicating a belief of the character that the character
is in the virtual reality environment at a time in the timeline in which
the character is not in the virtual reality environment.