A method for creating, maintaining, and participating in an on-line educational and medical community for education and treatment of participants, comprising selecting multiple-component behavioral and psychological strategies pertaining to individuals, families, peer groups, and selected environments and providing access methods to participants for interactive communications within the game setting. Game scripts are translated to electronic instructions, stored on a client and server, for interactive use by participants, and implemented in situational environments in the on-line educational and medical community for education, behavioral modification and treatment of participants.

 
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< Process improvement simulation

< System and method for supporting educational software

> CONFIDENCE BASED SELECTION FOR SURVEY SAMPLING

> Unified web-based system for the delivery, scoring, and reporting of on-line and paper-based assessments

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