A method for creating, maintaining, and participating in an on-line
educational and medical community for education and treatment of
participants, comprising selecting multiple-component behavioral and
psychological strategies pertaining to individuals, families, peer
groups, and selected environments and providing access methods to
participants for interactive communications within the game setting. Game
scripts are translated to electronic instructions, stored on a client and
server, for interactive use by participants, and implemented in
situational environments in the on-line educational and medical community
for education, behavioral modification and treatment of participants.