A game call includes a mouthpiece having a plurality of vibrating reed areas,
and/or
a mouthpiece that is adjustable relative to the housing, to produce unusual and
complex sounds that are very much like wild game sounds. The plurality of reed
areas may be two areas of a single tubular reed vibrating on different areas of
the mouthpiece, and, preferably, vibrating on opposite sides of the mouthpiece.
The opposite sides of the mouthpiece may include surface contours, including indentures,
curvatures, or orifices, which cooperate with the vibrating reed and/or subsequently
affect the air waves created by the vibrating reed. The mouthpiece cooperates with
a housing, so that air from the user's mouth travels across the reed areas, creating
vibrations in the air, which air vibrations travel into the housing resonating
chamber, and out to the surrounding area. Modifying the reed, number and shape
of the contours, indentures, and/or apertures, and/or the position of the mouthpiece
relative to the resonating chamber, affects the sounds produced, allowing the mouthpiece
to be adapted into calls for a variety of wild game species.