A game call includes a mouthpiece having a plurality of vibrating reed areas, and/or a mouthpiece that is adjustable relative to the housing, to produce unusual and complex sounds that are very much like wild game sounds. The plurality of reed areas may be two areas of a single tubular reed vibrating on different areas of the mouthpiece, and, preferably, vibrating on opposite sides of the mouthpiece. The opposite sides of the mouthpiece may include surface contours, including indentures, curvatures, or orifices, which cooperate with the vibrating reed and/or subsequently affect the air waves created by the vibrating reed. The mouthpiece cooperates with a housing, so that air from the user's mouth travels across the reed areas, creating vibrations in the air, which air vibrations travel into the housing resonating chamber, and out to the surrounding area. Modifying the reed, number and shape of the contours, indentures, and/or apertures, and/or the position of the mouthpiece relative to the resonating chamber, affects the sounds produced, allowing the mouthpiece to be adapted into calls for a variety of wild game species.

 
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< Interchangeable modular ball game apparatus

< Method for playing a basketball-type game

> Wild game call

> Gaming device having main game activating a bonus event

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