An interactive occlusion system, including software and hardware, for the treatment
of amblyopia using virtual reality or other physically interactive or perceptually
immersive three-dimensional or two-dimensional computer generated simulations,
in which the patient's occlusion compliance and usage time during occlusive and
non-occlusive periods can be precisely recorded and the patient's visual acuity
can be accurately measured to be provided to the clinician, as well as the capacity
for entering prescriptions and treatment plans for individual patients and restricting
individual access to that patient's prescription and treatment plan while allowing
non-occlusive operation of the system after the prescribed occlusion time or for
non-patient users.