A virtual reality system initiates desired real world actions in response to
defined
events occurring within a virtual environment. A variety of systems, such as communications
devices, computer networks, and software applications, may be interfaced with the
virtual reality system and made responsive to virtual events. For example, the
virtual reality system may trigger a communications system to establish a communications
link between people in response to a virtual event. Users, represented as avatars
within the virtual environment, generate events by interacting with virtual entities,
such as other avatars, virtual objects, and virtual locations. Virtual entities
can be associated with specific users, and users can define desired behaviors for
associated entities. Behaviors control the real world actions triggered by virtual
events. Users can modify these behaviors, and the virtual reality system may change
behaviors based on changing conditions, such as time of day or the whereabouts
of a particular user.