Players in a gaming environment, particularly, electronic on-line gaming
environments, may be scored relative to each other or to a predetermined scoring
system. The scoring of each player may be based on the outcomes of games between
players who compete against each other in one or more teams of one or more players.
Each player's score may be represented as a distribution over potential scores
which may indicate a confidence level in the distribution representing the player's
score. The score distribution for each player may be modeled with a Gaussian distribution
and may be determined through a Bayesian inference algorithm. The scoring may be
used to track a player's progress and/or standing within the gaming environment,
used in a leaderboard indication of rank, and/or may be used to match players with
each other in a future game.