A method and apparatus advanced leadership training simulation wherein the
simulation teaches skills in leadership and related topics through an
Internet-based distance-learning architecture. The distance-learning
features link trainees at remote locations into a single collaborative
experience via computer networks. Instructional storylines are created
and programmed into a computer and then delivered as a simulated but
realistic story to one or more participants. The participants' reactions
are monitored and compared with expected results. The storyline may be
altered in response to the participants' responses and synthetic
characters may be generated to act as automated participants or coaches.
Constructive feedback is provided to the participants during or after the
simulation.