A method for incentivizing learning comprising the steps of selecting an educational component (55) for a user, selecting at least one condition (56-64) for interchanging between the educational component and an entertainment component for the user, enabling access to the entertainment component (85), interrupting the entertainment component (88), providing the educational component to the user after the interruption (89), and resuming the entertainment component or maintaining the educational component as a function of the condition for interchanging between the educational component and the entertainment component (90). The condition for interchanging from the educational component to the entertainment component may be a function of the results of a test, and the test may have a difficulty level and the difficulty level may increase as a function of the number of interruptions of the entertainment component. Also provided is a system for incentivizing learning comprising an entertainment component (19), an educational component (18), and a control (16) programmed to allow a password holder to select at least one condition for interchanging between the educational component and the entertainment component for a user.

 
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