A character training control includes setting a character to be trained
and its training initial values when a training mode is instructed;
obtaining training values to be added to the training initial values of
the character by causing the set character to take actions on a monitor
in line with a training purpose according to the operation of a plurality
of operable buttons; giving a plurality of kinds of items to the
character which are prepared in advance and influential to sums of the
training values in relation to at least one of the trained state of the
character and action instructing operations given to the character by the
operable buttons; judging whether training has been successful; and
transferring the data of the successfully trained character to the
external side together with the training initial values and the given
items when a transfer mode is instructed. The control enables realization
of an interesting and ingenious game.