An apparatus and method for managing inter-personal activities to
facilitate matchmaking between single individuals, by instructing each
individual what to do and with whom during a series of game sessions.
Singles join a forum in which a plurality of activities contained in a
database are individually assigned to participants, who confidentially
express their preferences for specific activities and for other
participants with whom to conduct activities. Expressed preferences are
not disclosed to other individuals, but are input to a secure computer
system that assigns the activities. Participants' wish-lists influence
assignments made by the computer, and random factors provide variety and
protect privacy by obscuring the effect of the wish-lists. After each
assignment, participants can update their wish-list to affect further
assignments.