Method and apparatus for providing authenticated, secure, communication
between a gaming host communicating via radio frequency (RF) subcarriers
to a remote user device in another location. Location of the remote user
device and the host server are determined by accessing signals generated
by either Global Positioning System (GPS) satellites, or by terrestrial
radio broadcast stations, through a process known as radio frequency
triangulation telemetry tracking (RF-3T). Player authentication (identity
verification) is determined by use of a personal identification number
(PIN). A remote user device may be implemented as a stand alone or
self-contained single unit that is portable and can receive
communications via radio frequency, or may be implemented as one or more
discreet components adapted to be used with a laptop, a personal digital
assistant (PDA), or desktop personal computer (PC).