A system for playing a gambling game over a network. A plurality of
clients are connected to a server by the network. The client personally
authenticates a person using the client by analyzing a fingerprint
collected by a fingerprint sensor. The client then generates elemental
information in accordance with a predetermined condition.
Authentication-information is generated irreversibly and univocally on
the basis of the elemental information generated by the client. The
server receives a plurality of pieces of the authentication information
from the clients which it transmits to the clients. The client then
transmits the elemental information to the server after reception of all
the pieces of the authentication information.