Synchronization of a group of mobile devices so that each mobile device
substantially simultaneously and synchronously plays a selected piece of
content (e.g., a compressed music file). Implementations can selectively
allow mobile devices to transfer content and control information via a
wireless connection such as a Bluetooth connection. Via this data
transfer, each mobile device can be synchronized with respect to content
to be played and the timing of the playback. Each of the users of the
group of mobile devices can have a personal experience (i.e.,
experiencing the playback without disturbing people that are not part of
the group), but at the same time share the experience with the other
users of the group. For example, users can experience a musical
performance in a public place that no one but themselves can hear.