A method for preparing for a test includes providing a test preparation device compatible with game boards having thereon several different game piece spaces among which student/test taker can move game tokens. Play is accomplished by one student/test taker rolling a die or dice and then moving his token the number of spaces indicated by the die or dice. The student/test taker is then asked a question from a problem card of the test area subject subset correlated with the landed on game token space (e.g., as indicated by the discernible identifier associated with the particular game space). If the student/test taker answers the question correctly, he is awarded a point or like reward, and then repeats his turn until he fails to answer a question correctly. Thereafter, the next student/test taker has his turn. The game continues until one student/test taker wins. Winning can be accomplished in a number of ways, e.g., by being the first student/test taker to answer a question from each test area subject subset correctly, by accumulating a target number of points, or by having the largest number of points after a designated time period (e.g., 30, 45, 60, 90, 120, or 180 minutes).

 
Web www.patentalert.com

< TAKING COVER IN A SIMULATED ENVIRONMENT

> Multistage Automatic Coaching Methodology

> SURGICAL PROCEDURE CAPTURE, MODELLING, AND EDITING INTERACTIVE PLAYBACK

~ 00567