In accordance with one aspect of saving audio source identifiers for
soundtracks in a gaming system, an audio track is obtained from an audio
source and the audio track is saved so that a copy of the audio track is
available when the audio source is no longer accessible to a game
console. The audio track is at least part of a user-created soundtrack
and/or a user-selected soundtrack. The identifier of the audio source is
also saved, and when a database containing meta data associated with the
audio track is available, the meta data associated with the audio track
is obtained from the database, based at least in part on the identifier
saved on the storage device, and the obtained meta data is stored.