A computer game which makes the player operate a falling object that falls
in a predetermined display area, and clears the falling object and
falling stop objects by combining the falling object and falling stop
objects under a predetermined condition. If falling stop objects
including blocks that stop falling include a group of blocks which meet a
predetermined clear condition, the group of blocks are registered as
blocks to be cleared, and the control waits for a clear waiting state.
Even in this waiting state, the next falling object begins to fall. After
that, when a sequence bar (701) which moves vertically or horizontally in
synchronism with a music output along with the progress of the game has
passed the blocks to be cleared, these blocks are cleared.