A new unistroke text entry method for handheld or wearable devices is
designed to provide high accuracy and stability of motion. The user makes
characters by traversing the edges and diagonals of a geometric pattern,
e.g. a square, imposed over the usual text input area. Gesture
recognition is accomplished not through pattern recognition but through
the sequence of corners that are hit. This means that the full stroke
path is unimportant and the recognition is highly deterministic, enabling
better accuracy than other gestural alphabets. This input technique works
well using a template with a square hole placed over a touch-sensitive
surface, such as on a Personal Digital Assistant (PDA), and with a square
boundary surrounding a joystick, which might be used on a cell-phone or
game controller. Another feature of the input technique is that capital
letters are made by ending the stroke in a particular corner, rather than
through a mode change as in other gestural input techniques. Because of
the rules governing abstracts, this abstract should not be used to
construe the claims.