Each time a player character performs a boom triggering act, "1" is added
to the corresponding act number counter provided for each non-player
character. The value of each act number counter is periodically added to
a boom value provided for each non-player character. When a boom value
reaches an upper limit, the corresponding non-player character performs
an act related to the boom triggering act performed by the player
character. Thus, the act of each non-player character is changed in
accordance with the act performed by the player character in the game
world, which provides the player with a fresh feeling that the act
performed by the player character set a trend in the game world.