A gaming apparatus for allowing players to explore decisions made in
response to changing circumstances and to engage with the contradictions
of competing needs. The gaming apparatus comprises a game board and game
pieces. The game board is divided into an inner play area and an outer
play area that surrounds the inner play area. An outer game piece
traversing the outer play area determines functionality of one or more
inner game pieces positioned on the inner play area. In each round of a
game play, a player is either a Giver or a Taker, and moves inner game
pieces according to their Point of View. Players' Points of View may
exchange in every round. A player's goal is to be the Giver, since only
the Giver can win. However, the Giver only wins when all four blue human
being game pieces from a pyramid and meet Eye to Eye.