A process that records, transmits and analyzes moment-to-moment data of
objects of interest at an event for the production of a digital
representation of the event. This representation is the result of a
short-range radiolocation system used for tracking objects. Computing
systems re-create timed sequences of event and broadcasts the digital
representation to both local interactive PDA's and to internet virtual
casts. Four or more receivers are situated so as to cover the entire area
of the event. Transmitter tags are placed on all objects (e.g., players,
ball etc). The processor receives the data and compiles it for digital
recreation and transmission to the aforementioned destination devices.